December 11, 2008

Fear Rules (Optional)

According to the 7th Sea GM's Guide,
When Heroes encounter a creature with Fear, all who view the creature must make a Resolve Roll against the Creature’s Fear Rating x 5. Those who fail lose a number of unkept dice from each roll equal to the creature’s Fear Rating while facing it.
After looking over the rules, they seem kind of weak. If you have fear rules it's because you want the players to fearful of these creatures. So a creature with a rank 1 fear has a TN of 5 to avoid. A player with Resolve of 2, is almost guaranteed to succeed in their roll. A player with a resolve of 1 has a 60% chance to succeed. In the GM's Guide they gave an example of Ghost with a Fear rank of 3. So a ghost should be pretty scary. But the TN to avoid the fear is 15. A Player with Resolve of 2 has 28% to succeed. Where a Player with 3 Resolve has a 66% to succeed. The average person would probably be scared, but someone with just a little more will, is likely uneffected. The other problem I have with the rules is the you fail is the all or nothing effect. So here is the new rule I came up with.
When Heroes encounter a creature with Fear, all who view the creature must make a Resolve Roll against the Creature’s Fear Rating x 10. Those who fail lose 1 unkept dice + 1 unkept dice for every 5 you failed the roll by upto the creature’s Fear Rating while facing it.
Example: The party encounters a ghost. The ghost has a Fear Rating of 3, meaning the Party must make a Resolve Test against a TN of (30). Reme rolls a 32, he succeed and therefore has no effect. Gregor rolls a 27. He loses 1 unkept dice to all of rolls while facing the ghost (1 because he failed the roll, but not more then 5). Jean-Marie rolled a 7. She loses 1 unkept dice, but because she failed the roll. Now because she fail by 23 she loses 1 unkept dice for every 5 (that would have been 5), but because the ghost has a Fear Rating 3, she only loses 2 more unkept dice, for a total of 3. Equal to the Fear Rating of 3.

If a character has a Fear Background, then that player has to roll for fear equal to Rank of the background when face there fear. If the nature of their fear also has a Fear Rating. Then they add their Background Rank to the Fear Rank.

Example: Einhardt is afraid of snakes. He has the background at Rank 1. When he encounters snakes he must roll Resolve vs. TN 10. But let's say he is fighting a really large snake that has a fear Rank of 2. The snake now has a Fear Rating of 3 to Einhardt. The other Players Roll Fear vs. TN 20, while Einhardt has to roll Fear vs. TN 30.