January 13, 2009

Askel Academy

While some Academies focus on drills and maneuvers, and other emphasis on tactics and strategies, and even others adopt the philosophy of learn by doing. The Askel Academy takes a different approach. They focus on preparing it’s recruits for the chaos that ensues during war. They understand that drills and maneuvers are important just as tactics and strategies and nothing can prepare you for the real thing. But if you can't keep your wits about you when the shit hits the fan, then all the drilling and the greatest tactics are worthless. The Academy has two stages. First, new recruits are put through vigorous training meant to shake them to the core and then when they are broken, they are rebuilt as harden killers.

From the first day they enter the academy, training starts and doesn't end until they graduate. Even then, most students will tell you the training never stops. Students are forced to run until they collapse. Get up and continue running. They practice while sleep deprived. Ambushed while they are eating in the mess hall. Ambushed while they rest. They are forced to run through series obstacle courses as cannons and musket fires over their heads. They learned how to fight multiple attackers. Learn how to fight against armed opponents unarmed. They are trained to act on their feet. And that anything can be a weapon. At any point during their training a fight can happen. Once students graduated the first stage. I should mention, that unlike other academy, you graduate when the instructors think you are ready, not when you've completed the course or passed a test. That is because there is no course or test to complete. If the instructors don't think you can graduate, they push you until either you drop out or graduate. Once you graduate the first stage, you are then put into a unit and the cycle starts over. Stage two is like stage one but this time it is with your unit. The unit is pushed to its breaking point until they learn to act a group. It forces them to learn that if you don't act as a team, then the unit fails. And failure on the battlefield means death. Past students come back to test new recruits in mass combats. (Battles not meant to be deadly, but war is hell, so they can't make any guarantees.) And like stage one you don't graduate until the instructors believe the unit is ready. Most students of the Askel Academy learn multiple styles of fighting during their training here. Most of it learned from other recruits or on the field of battle. No particular school is taught here. Although; Eisenfaust, Drexel, and Tout Pres seems to be the favorite.

Some have described the academy's methods to torture, which the academy takes as a compliment. But it also explains why the academy has the highest drop out rate to any other academy, but it's starting to gain a reputation of turnout the toughest and most physically fit soldiers in all of Theah.

December 11, 2008

Fear Rules (Optional)

According to the 7th Sea GM's Guide,
When Heroes encounter a creature with Fear, all who view the creature must make a Resolve Roll against the Creature’s Fear Rating x 5. Those who fail lose a number of unkept dice from each roll equal to the creature’s Fear Rating while facing it.
After looking over the rules, they seem kind of weak. If you have fear rules it's because you want the players to fearful of these creatures. So a creature with a rank 1 fear has a TN of 5 to avoid. A player with Resolve of 2, is almost guaranteed to succeed in their roll. A player with a resolve of 1 has a 60% chance to succeed. In the GM's Guide they gave an example of Ghost with a Fear rank of 3. So a ghost should be pretty scary. But the TN to avoid the fear is 15. A Player with Resolve of 2 has 28% to succeed. Where a Player with 3 Resolve has a 66% to succeed. The average person would probably be scared, but someone with just a little more will, is likely uneffected. The other problem I have with the rules is the you fail is the all or nothing effect. So here is the new rule I came up with.
When Heroes encounter a creature with Fear, all who view the creature must make a Resolve Roll against the Creature’s Fear Rating x 10. Those who fail lose 1 unkept dice + 1 unkept dice for every 5 you failed the roll by upto the creature’s Fear Rating while facing it.
Example: The party encounters a ghost. The ghost has a Fear Rating of 3, meaning the Party must make a Resolve Test against a TN of (30). Reme rolls a 32, he succeed and therefore has no effect. Gregor rolls a 27. He loses 1 unkept dice to all of rolls while facing the ghost (1 because he failed the roll, but not more then 5). Jean-Marie rolled a 7. She loses 1 unkept dice, but because she failed the roll. Now because she fail by 23 she loses 1 unkept dice for every 5 (that would have been 5), but because the ghost has a Fear Rating 3, she only loses 2 more unkept dice, for a total of 3. Equal to the Fear Rating of 3.

If a character has a Fear Background, then that player has to roll for fear equal to Rank of the background when face there fear. If the nature of their fear also has a Fear Rating. Then they add their Background Rank to the Fear Rank.

Example: Einhardt is afraid of snakes. He has the background at Rank 1. When he encounters snakes he must roll Resolve vs. TN 10. But let's say he is fighting a really large snake that has a fear Rank of 2. The snake now has a Fear Rating of 3 to Einhardt. The other Players Roll Fear vs. TN 20, while Einhardt has to roll Fear vs. TN 30.

June 4, 2008

PC's

Montgomary D'Vore (Monty)
Montaigne Noble and Explore set on discovering the secrets of the past races that once inhabited Theah.

Dmitry Ekatnava Shkolnikov v'Novgorov
Ussuran swordsman cast out at the age of 6 and took to a life on the seas.

Rebecca Deveraux du Mons
Montaigne Noble, Scholar, Painter, and Porte Mage thats looking for her Father's killer.




Einhardt
Eisen Street Urchin and Second-story Man, sent to follow and help the group by his patron.

May 21, 2008

Pfeil und Kugel Brigade von Steinhelm

Bolt and Shot Brigade of Steinhelm
or
Pfeil und Kugel Brigade von Steinhelm

Pfeil und Kugel Brigade von Steinhelm. A Cavalry Crossbow and Artillery mercenary group out of Heilgrund 's Königreichen.

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Originally called the Pfeil Brigade and were only a Mounted Crossbow group. But with the advent of Artillery, the group branched out to include and support Artillery Units and changed its name to reflect that change.
Original Shield / New Shield


Leaders
General Lance von Volhard
Captain Waltraut von Reichmann (Captain of the Crossbowman)
Captain Arthur Erich von Haas (Captain of the Artillery Units)

Artillery
6,500 Men
100 Cannons

15 men per cannon
8 Horses per cannon
50 Crossbowmen per Cannon

5 Cannons per Unit
20 Cannon Unit

Crossbowmen
(Those Units separate from the Artillery Units)
15,000 Crossbowmen

50 Crossbow men per unit
300 Units

Totals

21,500 Men
20,800 Horses

Current News:
No new commissions to report. Currently in negotiations with the Commanding General of the Castillian front.

Schwarze Eber Firma von Breydinberg

Black Boars Company of Breydinberg
or
Schwarze Eber Firma von Breydinberg
Schwarze Eber Firma von Breydinberg. A Landsknecht mercenary group out of Pösen's Königreichen. Although currently it's headquarters are in Freiburg.

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Leaders
Commander Rowland Von dem Knesebeck
Captain Wilhelm Behnke, Captain of the Pikemen
Captain Georg von Frundsberg, Captain of the Doppelsoldner
Captain August Feldman, Captain of the Musketeers

Roughly 40,000 men, 120 Units.

120 Units containing 325 men,

Doppelsoldner carry Zweihanders.
50 Doppelsoldner = D

Pikemen carry Boar Spears, Shield on back and shortsword at side.
100 Pikemen = P

Musketeers carry Muskets with plug bayonet.
175 Musketeers = O

Typical Formation of a Schwarze Eber Firma Unit

Current News:
The Black Boars are in commission to the Montaigne Army fighting in Ussura.

Lance's Deal

The following is a short story depicting a crucial event in the life of Einhardt:

LANCE’S DEAL

Einhardt mutters to himself. “I hate religion.”

He shakes his head while staring at the ground in regret.

“I really, really do.”

The Year is 1667, and barely a year has passed since the conclusion of the War of the Cross. The thirty year war was costly, leaving a bloody and broken Eisen in its wake. The war ended without a clear victor, with nearly a third of the population having died in vain.

Einhardt sits down on one of the old battlefields where he can still hear the screams and shouts of the dead. His mind continuously tormented by the senseless slaughter, screaming souls, and the torture of yesteryear.

“At least what doesn’t kill you, makes you stronger., ” He sighs.

What doesn’t kill a person makes him stronger indeed. If this horrible war can be considered a learning experience at all, it has taught the Eisens much about tolerance. The thirty years of bloodshed have turned many Theans from proselytizing, and even faithful Vaticines have adopted a more tolerant stance toward Objectionists.

“But the war is far from over.- Very far from over.”

The war that the rogue speaks of is of a new sort. As he lies his head back on a flat rock face, some of the most radical members of both religious groups have already began preparations for a new battlefront from behind the scenes. It is a much smaller war, but the rogue intends on keeping it that way. It is also a great way to pay the bills.

Einhardt reflects on the night before, as he closes his eyes to remember what Lance had revealed to him.

“100 Guilders a month.”

100 Guilders per month to interfere in the plans of religious fanatics? The words sent a chill of ecstacy down the rogue’s back.

Einhardt reflects further back, a week ago, when a friendly guildsman tipped him off to where this Objectionist noble lives. According to this source, a radical group of Objectionists were planning on something real big. Einhardt, naturally, lives for this sort of excitement. The one thing that has kept him alive during the war, the only thought that keeps him going everyday, is the thrill of putting down yet another religious freak. After all the lives that were lost during the War of the Cross, the least he can do is ruin the plans of anybody that may be looking to do it again.

As Einhardt steps out the door, with feather cap on, pouch, and rapier at a second’s notice, the only thoughts in his mind are to study this new threat, apply violence if necessary, and maybe, just maybe, grab a few souvenirs for good measure…

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The rogue stands before a metallic fence that towers before him. The estate is so enormous that the distance to the front door makes the mansion look like a dollhouse.

Einhardt pauses to study his surroundings as he looks for any security. Suddenly, he raises an eyebrow as a couple of dark figures suddenly appear from the darkness

“Aha! This is the nightshift Now let me tippy-toe all quiet like and jump right when they turn their back” Einhardt whispers.

With their backs turned, the rogue leaps up and over the other side of the enormous fence. He lands on his feet as quietly as a mouse.
“Now it’s my turn.”

Using the shadows cast by the various shrubs, gargoyles, and fountains, Einhardt effortlessly and swiftly slides his way into the heart of the estate before making a quick stop.

“Boy, was that ever close,” Einhardt stops himself as he stands over a trap. With rope in hand, Einhardt spots the overhead balcony and aims for the railing. The rope neatly knots itself around its destination as the rogue swings to the ceiling in one fell motion.

At that moment, one of the guards, having heard a noise, spins his head around and heads back towards Einhardt’s direction. As the footsteps near, Einhardt climbs around and hangs on to the ceiling waiting to put the drop on this guy.

“I thought I heard something.” Mutters the guard as he tosses his head to the left and then to the right. Satisfied he begins to make his way back when a great weight falls on top of him as he plummets face-first to the ground.

He didn’t even get to scream.

“That should put him to sleep temporarily. Now where was I? Oh yeah, the balcony.”

Lance was snoring in his bedroom when he awoke to a large crash.

“Wa? What? What was that? Lance blabbers.

The noble hastily puts on his robe and grabs his musket.

Einhardt stuffs his pouch filled with objects worth many Guilders but he still hasn’t found what he was really looking for – Information on any Objectionist plans and how to stop them. Just then, he hears footsteps draw near the living room, where he is located. The rogue pulls out his rapier, adopts his favorite stance, and waits by the door. As the person walks in, Einhardt drive the rapier in that direction..CLASH!!

The rapier contacts metal instead as the estate’s butler - carrying a tray filled with silverware- falls over, dropping the utensils everywhere.

“Guards!”

“Ooops..Time to get out of here.” As he knocks the butler out.

Lance approaches the front exit as the loud clashes of metal get louder and louder. And then, the sounds begin to fade gradually.

*Thump*
*Thump*
*Clash*

*Thump*

The sounds of battle disappear completely.

Standing before Lance is a lone man with a feather-tapped cap in standard Eisen peasant attire standing over a pile of fallen guards.

“Does somebody need to take out the trash?” Quips Einhardt.

Lance gives out a confident grin as he pulls out the musket from behind him.

“So who are you?” Inquires Lance.

“It depends. Who are you?”

“Who gives you the right, peasant to be asking ME questions? But very well. I am Lance, a nobleman, and I believe you are trespassing in my estate peasant and..”

Einhardt interrupts. “Are you an Objectionist?”

Lance looks surprised at the question and hesitates.. “Well, yes.”

“Then I am your worst nightmare.”Einhardt lowers his head, squints his eye, purses his lips, and rests his hand impatiently on his blade.

After having witnessed how quickly this peasant had dispatched some of his best guards, with a pull of a trigger he could easily end this dangerous threat right here and now, but Lance thought better of it. After all, the influential noble could use someone of his obvious abilities.

“Enough of this!” Einhardt demands boldly. “Wasn’t the war enough? Just what are you Objectionists up to now?”

“My my. Aren’t you just a bit paranoid. You are in no position to make demands.” As he readies his musket into position.

Lance sighs. “Look, my friend, I am not sure how you find out about me or why exactly you are here..”

“You know why I am here..” Einhardt snips coldly. “I came here to end whatever conspiracy you Objectionists are up to.” Lance looks on intrigued. “I am not going to let you nor the Vaticines destroy Eisen. No! I’d rather die first..”

“I am sure we can arrange that,” The nobleman smiles.. “However, that is not my intention, believe me.”

The rogue pauses waiting for Lance to continue..

”You see, my friend,” as Lance stares at the disheveled attire worn by the rogue, “Let me assure you that there is no underground Objectionist plot. “

Einhardt looks on in disbelief.

“No realty. The war has left both us and the Vaticines lacking the infrastructure necessary to coordinate something as big as another between us.” Einhardt affirms.

“What goes on nowadays is petty squabbling and bickering of large egos. The days of massive bloodshed are gone.”

Einhardt still looks on in disbelief.

“However, let me tell you one thing.” As the nobleman stares as the rogue’s dirty clothes. “I need to make sure that it STAYS that way. “ Lance pauses, “Let me tell you what. You scratch my back and I scratch yours.”

“What do you mean?”

“I will hire you to infiltrate the living areas of my political rivals, and even , some of my Vaticine ones. “ As Lance forces a grin. “My sources explain to me that a, Sir Rowland, a Vaticine rival of mine, may be trying to build up for the future. I need you to check what that means. The pay will be good of course.”

Einhardt knows of Rowland, the outspoken critic of Objectionism. He doesn’t exactly believe Lance, but while he is friendly and willing to pay him then he might just go along with it for now. Besides, this would be another opportunity to see just what the Vaticines are planning, if anything. After all, it’s an excuse to put the hurt on either the Vaticines, Objectivists or both. And if it presents itself another opportunity to cripple or humiliate them in some way or fashion, and pays the bills in the process, then all the better. That is what this rogue lives for, otherwise, it is back to sabotaging Mass services again.

‘How much are you paying me Lance?”

“100 Guilders now, then 10 Guilders a month.”

“Sounds good. Very well, I accept.”

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Einhardt leaves the estate safely, willing to play Lance’s game.. for now. Ideally, what he really wants is to stop some bad guys.. He won’t complain however. At least it pays the bills and he can always double-cross him later with Rowland or whoever else that may turn up a better deal.

Sounds a bit like the attitude of the close buddy that betrayed him?

As for now, Lance is Einhardt’s buddy and patron. Let’s see how long that lasts.

April 18, 2008

Savate (New Swordmans School)(Optional)

Introduction
About a year ago, I was looking to create a new swordsmans school based off the real-world French Fighting Style of Savate. Then a friend of mine found Poisoned Shadow's version. Well, I really liked it, but it added a bunch of new Knacks, some that seemed like old knacks with a little twist. Personally I not a big fan of new knacks, especially went it could be cover by an already existing knack. So with that in mind, I created my own Savate School. Here it is. Enjoy.

Savate
Country of Origin: Montaigne

Founded: 166? No one knows for sure, but started gaining popularity in 1667

Description: With the social divide ever growing, Montaigne has become a more and more harsh place to live. Especially among the commoner class. This has caused a new breed of street fighter to emerge. It is believes to have started with the sailors and dock workers of Paix, but has spread quickly to every port in Montaigne. It is now making its way to other ports around Theah. Freiburg for one has embraced this new style. There is no formal schooling, it's students learn from the school of hard knocks in alleyways, pubs, warehouses and basements from other Savateurs. No one knows who the first savate fighter was, but many believe there was more then one creator and is believed that it has adapted many of its techniques from the Crescent Empire and Cathay fighting styles. It's main focus is using; kick, punch or whatever you have at your disposal until the fight is over. It tends to focus more on kicks because a well placed kick can do more damage then a punch, and a kick can be delivered to move places more easily then punches can, like knees and ankles. Most recently Savateurs have started using a staff or cane as part of their fighting style. The stick is used to steady a fighter during one of it's many kicks. Or it can be used as an improvised weapon.

The most obvious weakness of Savate is that its attacks are extremely aggressive, requiring a great deal of energy to deliver. A Savateur may tire quickly, and cagey opponents will use this to their advantage. Furthermore, the primary weapons of Savate—a variety of kicks—are always delivered with the leading foot (that is, the one closest to the opponent). This requires the Savateur to shift his weight to his back leg before striking, a telltale cue that an attack is forthcoming.[1]

Basic Curriculum: Dirty Fighting, Pugilism
Kick is consider a Basic knack at Hero Creation, Free rank to any Swordsman's knack (No membership to Swordsman Guild),

Swordsman Knacks: Corps-a-corps*, Beat**, Kick***, Exploit Weakness (Savate)

*Coup de pied bas - ("low kick", a front or sweep kick to the shin making contact with the inner edge of the shoe, performed with a characteristic backwards lean) low only

**Fouetté (literally "whip", roundhouse kick making contact with the instep), high, medium or low

***Typically the "Revers" kick (frontal or lateral "reverse" or hooking kick making contact with the sole of the shoe), high, medium, or low) but does not have to be, can be any type of kick.

Apprentice: Savate students start by learning how to kick faster, more accurately and harder. Your leg is strong then your arms, but can make you unbalance if your not careful. By practicing kicks they learn how to deliver kicks without sacrificing their balance.
Kick Attacks are made without calling two raises.

Journeyman: Savateurs have learned that just because you have knocked your opponent to the ground, doesn't mean the fight is over. They learn how to deliver a quick kick to the person laying on the ground to "encourage that they stay there".
When you succeed at a corps-a-corps attempt, you can immediately make a kick attack with a -10 penalty.
You gain one rank of Kick. This can raise your rank to 6. If it does not, you can later raise your rank to 6 by spending 25 XP.


Master: Chassé (side or front piston-action kick), high, medium or low. The Chassé kick as it is called, is a series of quick kicks delivered one right after the other.
You can do a series of kick attacks on one action. The first attack is at –5. If you hit their Passive Defense (even if they succeed in their Active Defense), then you can attack again at –10 to hit. Repeat with an additional –5 each time to hit until you miss their Passive Defense or decide to quit. Each hit does damage separately.

Reference
1. Taken from the Poison Shadow description of Savate's weakness.